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Prefab changes are not always applied to all gameObjects in scene when u...
To reproduce: 1. Open project, enable cache server 2. Open 'Test' scene 3. Select Image gameobject (GameObject-> test-> Image) 4. C... Read more
[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...
How to reproduce: 1. Open a new project 2. Add the attached "MeshExtension.dll" to the Assets folder 3. Create a Perforce stream for... Read more
[OSX][CacheServer] Cache server is providing incorrect texture assets fo...
Steps to reproduce: 1. Download the attached project 2. Launch Cache Server 3. Enable 'Cache Server' usage in Unity Preferences (ad... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce: 1. Inport and set-up perforce 2. Sync a PSD texture from Perforce, but do not check it out 3. In the Project view dup... Read more
[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested) 2) Set up Perforce client (P4V) on local machine, con... Read more
A disconnect option should be added to Version Control in in Editor sett...
A disconnect option should be added to Version Control in in Editor settings Currently it is not possible to disconnect from a server Read more
Asset Server doesn't work on OSX Yosemite
To Reproduce: 1. Type 'sudo /Library/StartupItems/UnityAssetServer/UnityAssetServer start' in terminal. 2. Notice that there is no... Read more
[VCS] Empty folders are not reverted correctly after moving and revertin...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Create two new empty folders 3. Connect the pro... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more
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