Search Issue Tracker
Won't Fix
Votes
0
Found in
3.4.0b2
Issue ID
404628
Regression
No
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's set dirty to the asset server change list
ex:
void OnPostprocessModel (GameObject g)
{
if (g.name.ToLower().Contains("eye")){
Debug.Log("processing an eye "+g.name);
eye = g.AddComponent(typeof(Eye)) as Eye;
eye.eyeballPivot = g.transform;
EditorUtility.SetDirty(g);
}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Blue value in MotionBlurMergeTilePass when objects move at certain speeds
- Physics Debugger displays mouse cursor ray casts when Game view is not open if Input System package is used
- “ArgumentException” error thrown when disabling all columns in Project Auditor's Multi-column panel context menu
- Errors are thrown and contextual menu does not open when right-clicking multiple mixed keyframes in Dopesheet
- Crash on MergeObjectCollection when repeatedly selecting a Prefab Asset in the Project Browser
Add comment