Search Issue Tracker
Won't Fix
Votes
0
Found in
3.4.0b2
Issue ID
404628
Regression
No
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's set dirty to the asset server change list
ex:
void OnPostprocessModel (GameObject g)
{
if (g.name.ToLower().Contains("eye")){
Debug.Log("processing an eye "+g.name);
eye = g.AddComponent(typeof(Eye)) as Eye;
eye.eyeballPivot = g.transform;
EditorUtility.SetDirty(g);
}
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection
- The build size is larger when Models have Animation Type set to Generic
Add comment