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Won't Fix
Votes
0
Found in
3.4.0b2
Issue ID
404628
Regression
No
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's set dirty to the asset server change list
ex:
void OnPostprocessModel (GameObject g)
{
if (g.name.ToLower().Contains("eye")){
Debug.Log("processing an eye "+g.name);
eye = g.AddComponent(typeof(Eye)) as Eye;
eye.eyeballPivot = g.transform;
EditorUtility.SetDirty(g);
}
}
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