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0
votes
Fixed

[VCS] Multiple options greyed out in context menu when right-clicking As...

Version Control

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Apr 03, 2020

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Version/s: 2019.3.0a8, 2020.1.0b4

1. On a machine with PlasticSCM set up, create a new project.2. Set the Version Control to PlasticSCM. (Project Settings -> Edito... Read more

0
votes
Fixed

[VCS] Version Control window file list does not use same (lexicographic?...

Version Control

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Oct 01, 2019

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Version/s:

Project window uses lexicographic number aware sorting, so e.g. Foo10 is listed after Foo2. However in Version Control window Foo10 ... Read more

0
votes
Not Reproducible

[OSX][CacheServer] Cache server is providing incorrect texture assets fo...

Version Control

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Jun 21, 2016

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Version/s: 5.3.4p1

Steps to reproduce: 1. Download the attached project2. Launch Cache Server3. Enable 'Cache Server' usage in Unity Preferences (addre... Read more

0
votes
Fixed

[Perforce] Duplicating an asset with Perforce intergration doesn't set f...

Version Control

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Sep 24, 2015

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Version/s: 5.1.3p3

To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more

9
votes
Fixed

[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown

Version Control

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Sep 23, 2015

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Version/s: 5.2.1f1

Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested)2) Set up Perforce client (P4V) on local machine, connec... Read more

1
votes
By Design

A disconnect option should be added to Version Control in in Editor sett...

Version Control

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Jan 13, 2015

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Version/s: 5.0.0b19

A disconnect option should be added to Version Control in in Editor settingsCurrently it is not possible to disconnect from a server Read more

0
votes
Won't Fix

Asset Server doesn't work on OSX Yosemite

Version Control

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Jan 05, 2015

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Version/s: 4.6.1f1

To Reproduce: 1. Type 'sudo /Library/StartupItems/UnityAssetServer/UnityAssetServer start' in terminal. 2. Notice that there is no '... Read more

0
votes
Won't Fix

[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)

Version Control

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Sep 18, 2019

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Version/s:

In many cases files are checked out without actual changes to them happening.Perforce and P4V default to "submitunchanged", i.e. eve... Read more

0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

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May 27, 2011

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Version/s: 3.4.0b2

ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more

0
votes
Fixed

[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...

Version Control

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Jul 28, 2021

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Version/s: 2018.4.35f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open a new project2. Add the attached "MeshExtension.dll" to the Assets folder3. Create a Perforce stream for th... Read more

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