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Wwise Unity Integration upgrade fails due to meta files being created in...
Steps to reproduce:1. Create a new project in 2021.3.23f12. Download Wwise Launcher (Audiokinetic Launcher)3. Download and install t... Read more
[Perforce] Unnecessary checkout for .dll files when Reimporting them in ...
How to reproduce:1. Open a new project2. Add the attached "MeshExtension.dll" to the Assets folder3. Create a Perforce stream for th... Read more
[OSX][CacheServer] Cache server is providing incorrect texture assets fo...
Steps to reproduce: 1. Download the attached project2. Launch Cache Server3. Enable 'Cache Server' usage in Unity Preferences (addre... Read more
[Perforce] Duplicating an asset with Perforce intergration doesn't set f...
To reproduce:1. Inport and set-up perforce2. Sync a PSD texture from Perforce, but do not check it out3. In the Project view duplica... Read more
[Version Control] Perforce & Plastic SCM plugins cause Editor slowdown
Steps to repro 1) Set up Perforce server on network (Plastic SCM not tested)2) Set up Perforce client (P4V) on local machine, connec... Read more
A disconnect option should be added to Version Control in in Editor sett...
A disconnect option should be added to Version Control in in Editor settingsCurrently it is not possible to disconnect from a server Read more
Asset Server doesn't work on OSX Yosemite
To Reproduce: 1. Type 'sudo /Library/StartupItems/UnityAssetServer/UnityAssetServer start' in terminal. 2. Notice that there is no '... Read more
[VCS] Empty folders are not reverted correctly after moving and revertin...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Create two new empty folders3. Connect the projec... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more
Low quality icons in “Explore repositories” window in Unity Version Control
Steps to reproduce:1. Create new Unity project2. Open Unity Version Control window3. Press “Create workspace”4. In “Repository” fiel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor memory leak when entering and exiting Play Mode in a blank URP project
- Point Lights with the "Hard Shadows" Shadow Type appear as black squares when Rendering Path is set to "Forward+" or "Deferred+"
- Error SGICE002 is wrongly shown when the tuple elements in a foreach statement don’t match the order of the tuple returned by SystemAPI.Query
- LockBufferForWrite incorrectly rejects valid writes when GraphicsBuffer size exceeds 32-bit limit due to integer overflow
- Procedural rendering is disabled when using Graphics.RenderPrimitivesIndexedIndirect()