Search Issue Tracker

0
votes
Won't Fix

EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...

Version Control

-

May 27, 2011

-

Version/s: 3.4.0b2

ex:void OnPostprocessModel (GameObject g){if (g.name.ToLower().Contains("eye")){Debug.Log("processing an eye "+g.name); eye = g.AddC... Read more

0
votes
Fixed

[VCS] Project Settings asset is automatically checked out when closing t...

Version Control

-

Jul 08, 2019

-

Version/s: 2019.1.5f1, 2019.2

How to reproduce:1. Create a new project in your prefered workspace2. Open it, connect it to perforce and submit its assets3. Close ... Read more

0
votes
Fixed

[VCS] Multiple options greyed out in context menu when right-clicking As...

Version Control

-

Apr 03, 2020

-

Version/s: 2019.3.0a8, 2020.1.0b4

1. On a machine with PlasticSCM set up, create a new project.2. Set the Version Control to PlasticSCM. (Project Settings -> Edito... Read more

0
votes
Not Reproducible

Crash with VCCache::GetEntry when trying to access Perforce API in a scr...

Version Control

-

Oct 14, 2022

-

Version/s: 2021.3.12f1, 2022.2.0b11, 2023.1.0a14

Reproduction steps:1. Open the attached project2. If the Editor does not crash, close it3. Edit the "Assets/TestAsset.test" file in ... Read more

0
votes
Won't Fix

[Windows][Perforce]Having a workspace path with non-ASCII characters cau...

Version Control

-

Apr 06, 2023

-

Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.14f1, 2023.1.0b11, 2023.2.0a9, 2023.3.0a3, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

Reproduction steps:1. Create a new project in a path that contains Non_ASCII characters2. Open P4V3. In the “Server:” section write ... Read more

0
votes
Fixed

[VCS] Precheckoutcallback throws an exception on project startup

Version Control

-

Nov 09, 2020

-

Version/s: 2020.1.8f1, 2020.2, 2020.2.0a12, 2021.1, 2021.2

Reproduction steps:0. Use one of the Unity versions marked as Reproducible with1. Connect attached project "pre_checkout_callback_ex... Read more

0
votes
Not Reproducible

[OSX][CacheServer] Cache server is providing incorrect texture assets fo...

Version Control

-

Jun 21, 2016

-

Version/s: 5.3.4p1

Steps to reproduce: 1. Download the attached project2. Launch Cache Server3. Enable 'Cache Server' usage in Unity Preferences (addre... Read more

0
votes
Fixed

'Mark To Add' doesn't work on root folders, because an additional forwar...

Version Control

-

Aug 15, 2014

-

Version/s: 5.0.0a19

To Reproduce: 1. Set up a Perforce workspace. 2. Create a project in it and set everything up in project settings, deselect 'Automat... Read more

0
votes
Won't Fix

[VCS] Submit and Revert window asset lists are cleared out on assembly r...

Version Control

-

May 20, 2022

-

Version/s: 2023.3.0a12, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new material an... Read more

1
votes
Fixed

[Version Control]"UnauthorizedAccessException" is thrown on switching to...

Version Control

-

Dec 28, 2018

-

Version/s: 2019.1.0a12, 2019.1.0a13

"UnauthorizedAccessException" is thrown on switching to perforce in version control mode. Refer the attached video Steps to reproduc... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.