Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a19
Issue ID
626336
Regression
Yes
'Mark To Add' doesn't work on root folders, because an additional forward slash is added to path (Perforce)
To Reproduce:
1. Set up a Perforce workspace.
2. Create a project in it and set everything up in project settings, deselect 'Automatic Add'.
3. Click Version Control/Mark Add on any folder which has something in it ( a script, another folder etc...)
4. Notice the error:
Null directory (//) not allowed in '//my_workspace/repro/Assets/testFolder/level1/level2-2//hello2.cs'.
and additional '/' is added before the path for some reason
Not Reproducible in 4.5.3, 'Automatic Add' works fine.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment