Search Issue Tracker
[VCS] Support for Perforce two-factor auth (MFA, using "login2" command)
Newer perforce instances sometimes enforce 2-factor authentications. Result: Unity's perforce integration will try to force a login ... Read more
[VCS] Folder .meta files cannot be checked out through the Project Windo...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Create a new folder and ... Read more
"vector<bool> too long" error is thrown when using UnityYAMLMerge
Steps to reproduce:1. Open user attached “Repro_I_Received” folder2. Run the Repro.bat file Expected result: Runs the Repro.bat file... Read more
[VCS] Reverting the manifest.json file does not lock the Editor until th...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Submit the initial proje... Read more
[VCS] The changeset description only displays up to 30 characters in the...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce3. Open the Version Control... Read more
[VCS] Project Settings asset is automatically checked out when closing t...
How to reproduce:1. Create a new project in your prefered workspace2. Open it, connect it to perforce and submit its assets3. Close ... Read more
RevertIsValid with the RevertMode.Unchanged returns true for modified as...
How to reproduce:1. Extract and open the attached project ("IsValid bugs.zip") to your preferred workspace2. Submit the initial proj... Read more
[VCS] No assets are submitted using Provider.Submit when there's at leas...
How to reproduce:1. Add the attached project ("Reports.zip") to your preferred workspace2. Open it and connect it to Perforce3. Subm... Read more
[VCS] No assets are submitted when there's at least one locked remote as...
How to reproduce:1. Add the attached project ("Reports.zip") to your preferred workspace2. Open it and connect it to Perforce3. Subm... Read more
[VCS] Only the asset files are submitted when using Provider.Submit on f...
How to reproduce:1. Add the attached project ("Provider.Submit Folder.zip") to your preferred workspace and open it2. Connect it to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size