Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a2
Issue ID
1179872
Regression
No
RevertIsValid with the RevertMode.Unchanged returns true for modified assets and SubmitIsValid returns true for unchecked assets
How to reproduce:
1. Extract and open the attached project ("IsValid bugs.zip") to your preferred workspace
2. Submit the initial project including all of its Assets
3. Observe that the "test" material is not checked out
4. Go to "Simple Window" -> "SubmitIsValid" to perform a SubmitIsValid check on the "test" material
5. Observe the console
6. Check out the "test" material and change its color
7. Go to "Simple Window" -> "RevertIsValid" to perform a RevertIsValid with the RevertMode.Unchanged on the "test" material
8. Observe the console
Expected result: SubmitIsValid does not return true for assets that haven't been checked out/modified and RevertIsValid with RevertMode.Unchanged does not return true for modified assets
Actual result: RevertIsValid with the RevertMode.Unchanged returns true for modified assets and SubmitIsValid returns true for unchecked assets
Reproduced in: 2020.1.0a2, 2019.3.0b1, 2019.2.3f1, 2018.4.8f1, 2017.4.32f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2020.1):
The Provider API will be reworked in the future. We've decided to update the documentation to better reflect the method's peculiarities instead