Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
2020.1.0a3
Issue ID
1181112
Regression
No
[VCS] No assets are submitted when there's at least one locked remote asset in the given asset list
How to reproduce:
1. Add the attached project ("Reports.zip") to your preferred workspace
2. Open it and connect it to Perforce
3. Submit the "1" and "2" materials
4. Open P4V with a different user and lock the "1" material
5. Check out the "2" material and go to "Simple Window" -> "Submit" to submit both "1" and "2" materials
6. Observe the console and the material status
Expected result: the "2" material is submitted and the "1" material is not (Or alternatively another prompt is called letting the user choose whether to submit just the submittable assets or nothing at all)
Actual result: neither material gets submitted and a "Version Control: File(s) couldn't be locked." error is thrown
Reproduced in: 2020.1.0a3, 2019.3.0b2, 2019.2.3f1, 2018.4.8f1, 2017.4.32f1
Note: Reproduces when submitting multiple assets with the context menu or when using Provider.Submit
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Add comment