Search Issue Tracker
Duplicate
Votes
0
Found in
2019.3.0a4
2020.1.0a1
2020.1.0a3
Issue ID
1181127
Regression
No
[VCS] Only the asset files are submitted when using Provider.Submit on folders
How to reproduce:
1. Add the attached project ("Provider.Submit Folder.zip") to your preferred workspace and open it
2. Connect it to Perforce and submit the initial project (Assets/Project Settings)
3. In the Project Window check out the "Test" folder (the folder's .meta file and the 3 materials within should get checked out)
4. Go to "Simple Window" -> "Submit" to submit the folder
5. Observe the Version Control window
Expected result: both the checked out asset files and their .meta files in the folder are submitted without issues
Actual result: only the asset files in the folder are submitted and the .meta files remain checked out
Reproduced in: 2020.1.0a3, 2019.3.0b2, 2019.3.0a4
Not reproducible in: 2019.3.0a3, 2019.2.3f1, 2018.4.8f1, 2017.4.32f1 (In these versions the folder contents aren't submitted at all)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment