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VCS/Perforce: ability to setup "default changeset" that all changes go i...
People working with Perforce often organize their changes into multiple "changesets" before submitting them. Right now everything go... Read more
[VCS] Option to do RevertUnchanged on each Submit ("revertunchanged" in p4)
In many cases files are checked out without actual changes to them happening. Perforce and P4V default to "submitunchanged", i.e. ev... Read more
[PlasticSCM] Assets folder marked for add doesn't appear in Outgoing tab...
Steps to reproduce: 1. Create new project and enabled PlasticSCM 2. Open outgoing tab of Version Control window and submit changes ... Read more
When Perforce selected, some other unrelated GUI turns disabled.
To reproduce: 1. Change Version Control Mode to Perforce in Edit -> Project Settings -> Editor 2. Observe other fields, which becom... Read more
Cache server with large size limit (i.e. 300GB) crashes once or twice a ...
Reproduction Steps: 1. Run Cache server with size limit over 300GB 2. Run it for a month or so 3. After some time it will start to c... Read more
When using Perforce and re-baking a NavMesh, the file created gets marke...
When connected to a P4 database with a Navmesh file already in there, re-baking the same Navmesh will cause the file to be marked fo... Read more
[VCS] Script files are treated as Imported Assets and the Inspector only...
How to reproduce: 1. Create a new project in your preferred workspace and open it 2. Connect it to Perforce 3. Create a new Script ... Read more
[VCS] Modifying texture import settings also checks out the asset itself...
It seems that when user modifies import settings of various assets, both the asset and the .meta file of it are checked out in Perfo... Read more
[VCS][PlasticSCM] Folder move and rename operations aren't handled corre...
Steps to reproduce: 1. Open attached project in PlasticSCM workspace 2. Enable PlasticSCM in editor settings 3. In project window, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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