Search Issue Tracker
DepthTarget disappears when calling SwapColorBuffer
How to reproduce:1. Open the attached “SwapColorBufferBug.zip“ project2. Open the “SampleScene“ Scene3. Observe the Game view Expect... Read more
Shader Graph preview window is empty when using Deferred Rendering Path
Reproduction steps:1. Open the attached 'DefferedShaderGraph' project2. Observe the 'ShaderGraphTest' asset in the Shader Editor Exp... Read more
Builds are rendered darker than in Editor when building with post-proces...
How to reproduce:1. Open the attached project “PPbugF_10803.zip“2. Build And Run the project (File > Build And Run) Expected resu... Read more
Shadows get messed up when using Screen Space Shadows
To reproduce:1. Open the project “ReflectionProbeTest”2. Select “Reflection Probe” GameObject in the Hierarchy3. Notice the messed-u... Read more
"Render Scale" is changing Game view size when Post Processing is on and...
How to reproduce:1. Open the user’s attached project2. In the Project window, select the “URP” asset3. In the Inspector change the “... Read more
Lens Flare and Post Processing Visual Effects don't work when MSAA is tu...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. Enter Play Mode4. Turn on all of the visible VFX... Read more
[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
Renderer Feature settings on the main asset aren't updated when changing...
How to reproduce:1. Open the attached user project “Playground.zip“2. Select the “GaussianBlurFeature“ asset (Assets/Settings)3. Cha... Read more
[URP] The default Unlit Material doesn't clip depth in Deferred
Step to repro:- Import attached package- Insure the current renderer uses Deferred path- Observe the alpha clipping behavior Expecte... Read more
“Texture creation failed.” and “NullReferenceException” errors when Came...
Reproduction steps:1. Open the attached project “UBug”2. Enter Play mode Expected result: no errors in the ConsoleActual result: the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS