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Won't Fix

Votes

3

Found in

2022.2.8f1

2023.1.0b5

2023.2.0a4

2023.3.0a3

6000.0.0b11

Issue ID

UUM-28088

Regression

No

“Texture creation failed.” and “NullReferenceException” errors when Camera.Render() and Decal Render Feature are used

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Reproduction steps:
1. Open the attached project “UBug”
2. Enter Play mode

Expected result: no errors in the Console
Actual result: there are “Texture creation failed.” and “NullReferenceException” errors in the Console

Reproducible with: 2022.2.8f1, 2023.1.0b5, 2023.2.0a4
Could not test with: 2020.4.45f1, 2021.3.18f1 (There are other errors after entering Play mode)

Reproducible on: macOS 12.4 (Intel), Windows 11 (user’s)

Note:
1. Relevant code is in BillboardGenerator.cs, where Camera.Render() is called
2. Not reproducible if "Decal" is disabled on URP-HighFidelity-Renderer.asset

  1. Resolution Note:

    I cannot repro the null pointer reference with the latest LTS. However, the error message says "RenderTexture.Create failed: colorFormat & depthStencilFormat cannot both be none."
    Setting a random depthStencilFormat fixes the issue. So right after,
    RT = new RenderTexture(width, height, 0, RenderTextureFormat.ARGB32);
    add one line,
    RT.depthStencilFormat = GraphicsFormat.A10R10G10B10_XRSRGBPack32;
    This fixes the issue.

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