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“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rende...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
Wrong tooltip in Probe Volume inspector "Fill Empty Spaces"
Steps to reproduce: View the tooltip for "Fill Empty Spaces"It mentions HDRP when I am using URP. !image-2023-10-25-11-25-17-456.png... Read more
The HDR luminosity of the scene in the Game view darkens when switching ...
How to reproduce:1. Open the “HDR_repro“ project2. Open the “HDR Color“ scene3. Observe the luminosity of the scene in the Game view... Read more
Rendering layers trigger DepthnormalPrePass when using Decal and Full Sc...
Reproduction steps:1. Open the attached “DepthNormalsPrePass.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open ... Read more
SSAO texture persists on the screen in Player when it is disabled
How to reproduce:1. Open the “SSAOBugProject“ project2. Open the “SampleScene”3. Build And Run4. Observe the Player Expected result:... Read more
"Object reference not set to an instance of an object" is thrown when de...
How to reproduce:1. Open the “VolumeStackException“ project2. Open the “Scene/Bootstrap“ scene3. Enter Play Mode4. In the Game view ... Read more
[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
Custom Renderer Feature + Opaque downsampling throws error when using Re...
This happens for a completely empty pass Steps to reproduce: Open attached repro project Look in the console Expected: Skybox render... Read more
URP Shaders are sometimes unnecessarily accessing basemap.
Discovered in this discussion, URP Shaders are sometimes accessing the basemap unnecessarily that affects a performance in a negativ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS