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Feature Request
Feature Request in 2023.3.X
Votes
0
Found in
2022.3.12f1
2023.2.0b16
2023.3.0a12
Issue ID
UUM-55394
Regression
Yes
The HDR luminosity of the scene in the Game view darkens when switching from the Game view to the Scene view and back to the Game view
How to reproduce:
1. Open the “HDR_repro“ project
2. Open the “HDR Color“ scene
3. Observe the luminosity of the scene in the Game view
4. Switch from the Game view to the Scene view
5. Switch back to the Game view
6. Observe the luminosity of the scene in the Game view
Expected result: The luminosity of the scene in the Game view does not change after switching between the Game and Scene views
Actual result: The luminosity of the scene in the Game view darkens after switching between the Game and Scene views
Reproducible with: 2022.3.12f1, 2023.1.0a13, 2023.2.0b11, 2023.2.0b16, 2023.3.0a12
Not reproducible with: 2023.1.19f1, 2023.2.0b10
Fixed in: 2023.1.0a14
Could not test with: 2021.3.32f1 (corrupted shaders)
Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested
Notes:
- Reproducible when switching between the Game and Scene views in Play mode.
- Not reproducible when switching from the Game view to any other window or view
- Workaround: Enter and exit Play mode, when in the Game view
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Resolution Note:
Hello,
The current behaviour is needed to make HDR behave correctly in the scene view of the editor as well as allowing users to disable the HDR in the game view via a C# API.
We decided to close this issue as it requires more development to correctly fix this case. I've created a new task to improve how HDR is handled at the game view level and it should allow us in the future to resolve this issue.
Resolution Note (2023.3.X):
Hello,
The current behaviour is needed to make HDR behave correctly in the scene view of the editor as well as allowing users to disable the HDR in the game view via a C# API.
We decided to close this issue as it requires more development to correctly fix this case. I've created a new task to improve how HDR is handled at the game view level and it should allow us in the future to resolve this issue.