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Wrong tooltip in Probe Volume inspector "Fill Empty Spaces"
Steps to reproduce: View the tooltip for "Fill Empty Spaces"It mentions HDRP when I am using URP. !image-2023-10-25-11-25-17-456.png... Read more
Player performance spikes when it is running on high-resolution monitors
Reproduction steps:1. Open the attached project “URPTest”2. Open the “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene” Scene3. O... Read more
“Rendering Layers” are not changed in the Inspector window when using a ...
How to reproduce:1. Open the user’s attached “renderingLayerMaskIssueProject.zip” project2. Enter “SampleScene” Scene (Assets > S... Read more
MSAA-specific visual artifacts with using Forward (+) rendering and tran...
Steps to reproduce:1. Unzip the attached user's project "MSAA Bug.zip"2. Open "SampleScene.unity" and Enter Play Mode3. Observe whit... Read more
The shadow cast by GameObjects with URP/Lit material and Render Face set...
How to reproduce:1. Open the “My project“ project2. Open the “SampleScene“3. Untick the visibility of GameObject “Plane (1)“4. In “P... Read more
Random.Range() returns predictable values when used in an URP project
Reproduction steps:1. Open the attached project “ReproProj”2. Open the “Bug” Scene3. Rapidly enter and exit the Play Mode Expected r... Read more
Sprite Shape flickers and disappears in the Scene and Game view windows ...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene.unity" scene3. Select the “Main ... Read more
Depth surface errors appear when using render scale and a second camera
How to reproduce:1. Download and open the attached "RenderScaleSecondCamera" project2. Open "SampleScene" scene3. Enter Play mode4. ... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
Memory usage steadily increases when there are two Bloom effects active
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/_Scenes/demo_test_2.unity” Scene3. In the Hierarchy Wind... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS