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Won't Fix

Votes

0

Found in

2023.2.0b6

Issue ID

UUM-53662

Regression

Yes

Memory usage steadily increases when there are two Bloom effects active

-

Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/_Scenes/demo_test_2.unity” Scene
3. In the Hierarchy Window, select “_EFFECTS > IE_Main” GameObject
4. In the Inspector Window, enable the Bloom effect “Volume > Bloom”
5. Open Task Manager (or Activity Monitor)
6. Enter the Play Mode
7. In the Task Manager, observe the Unity process

Expected result: The Unity process’s memory usage remains stable
Actual result: The Unity process’s memory usage steadily rockets

Reproducible with: 2023.2.0b4, 2023.2.0b15, 2023.3.0a8
Not reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.2.0a1
Fixed in: 2023.3.0a9

Could not test with: 2023.1.15f1, 2023.2.0a2 - 2023.2.0b3 (Game View is dark with only UI visible and the Console Window is spawned with warnings and errors)

Reproducible on: Intel macOS 13.5
Not reproducible on: No other environment tested

Notes:
* Exiting the Play Mode does not release the used memory

* In the 2023.2.0b4-2023.2.0b6 versions, the increase in memory usage is the most visible

* Starting from 2023.2.0b7 the memory usage increase is not so drastic and the overall usage fluctuates and is unstable

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available. In this specific case, the workaround is to update to the 23.3 version since the issue is fixed there.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

Comments (1)

  1. Jack_Eatock

    Dec 02, 2024 21:25

    I had the same issue in 2022.3.9f1, which was fixed when I updated to 2022.3.53f1

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