Search Issue Tracker
Fixed
Fixed in 2023.3.X, 2023.3.0a11
Votes
0
Found in
2023.3.0a8
Issue ID
UUM-53181
Regression
Yes
Sprite Shape flickers and disappears in the Scene and Game view windows when moving camera in an URP project
Reproduction steps:
1. Open the attached "PROJECTFILE" project
2. Open the "Assets/Scenes/SampleScene.unity" scene
3. Select the “Main Camera” GameObject In the Hierarchy window
4. Press the “W” keyboard shortcut key and move the “Main Camera” GameObject in the Scene view by dragging the green, blue arrows or the blue cube between the arrows
5. Observe the Scene or Game view windows
Expected result: Sprite Shapes are clearly visible and do not disappear or flicker
Actual result: Sprite Shapes flicker and disappear
Reproducible with: 2023.3.0a8
Not reproducible with: 2021.3.31f1, 2022.3.10f1, 2023.1.16f1, 2023.2.0b12, 2023.3.0a7
Reproducible on: macOS Ventura 13.6 (M1 Max)
Not reproducible on: No other environment tested
Note: Issue reproducible only with URP, couldn’t reproduce the issue with Built-in or HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.3):
Fixed issue with uninitialised memory on sprite2d