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RenderPassEvent.BeforeRendering draws on top of everything when using Re...
Reproduction steps:1. Open project “test”2. Open “SampleScene”3. Enter Play mode4. Observe the Game view Expected result: the “Squar... Read more
Material Upgrade pop-up appears on opening 3D(URP) and 2D (URP) Sample T...
Repro: Open the HUB Start a new project with the 3D Sample URP template - and 2D Sample URP Notice that there's a pop-up that warns ... Read more
"Failed to find entry-points" is thrown when importing old Scripts
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 1. What Happened on Unity 2021.3.22f1 in a New project with no o... Read more
GameObjects that do not have the default Light Layer selected are dark w...
How to reproduce:1. Open the attached project “SceneLightIssue.zip“2. Open Scene “SampleScene“3. Disable the Scene lighting by press... Read more
Player performance spikes when it is running on high-resolution monitors
Reproduction steps:1. Open the attached project “URPTest”2. Open the “Assets/TerrainDemoScene_URP/Scenes/TerrainDemoScene” Scene3. O... Read more
[Android] URP shader link error occurs when Player runs on Samsung Note 4
Reproduction steps:1. Open the attached project “URPProject”2. Build the Project and Run it on Android3. Observe the screen on the d... Read more
URP materials are opened for edit in Version Control when the materials ...
How to reproduce:1. Open the “PerforceMaterialIssue.zip“ project2. Go to Edit->Project Settings-> Version Control3. Set the mo... Read more
URP TAA implementation leaks accumulation buffers when entering the Play...
Reproduction steps:1. Open the attached Project “TAA_Leak”2. Open the “Assets/Scenes/Example Scene.unity”3. Enter and exit the Play ... Read more
Built game is almost pitch black if Post Processing is enabled on the pl...
How to reproduce:1. Open the attached project “IN-38774.zip“2. Open the Build Settings (Edit > Build Settings)3. Build And Run Ex... Read more
Decals are not visible when the "Use Rendering Layers" option is enabled
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/Levels/Chapter1/C1L4/C1L4.unity” Scene3. Select “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS