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Won't Fix

Votes

8

Found in

2022.2.17f1

2023.1.0b14

2023.2.0a12

2023.3.0a3

6000.0.0b11

Issue ID

UUM-34400

Regression

No

Decals are not visible when the "Use Rendering Layers" option is enabled

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Reproduction steps:
1. Open the attached “ASDQWE” project
2. Open the “Assets/Scenes/Levels/Chapter1/C1L4/C1L4.unity” Scene
3. Select “Assets/URP/Settings/URP-Renderer.asset”
4. In the Inspector Window enable Decal > Use Rendering Layers
5. Observe the decals in the Game View

Expected result: Decals are visible and are rendered in their layers
Actual result: Decals are not visible

Reproducible with: 2022.2.17f1, 2023.1.0b14, 2023.2.0a12
Could not test with: 2020.3.47f1 (Multiple errors in Outline.cs and AssemblyImportSettingsAutomation.cs), 2021.3.24f1 (Render Layers are not available for this version)

Reproducible on: Intel MacOS 13.3.1

  1. Resolution Note:

    The user themselves has said that the bug is fixed. Closing.

Comments (2)

  1. UnityMOV

    Oct 26, 2023 04:14

    You also need to enable SMAA of RenderPipelineAsset, which enables the rendering layer of decals. Opaque materials will not be displayed on screen. All of this will only appear in the Forward/Forward+ Render path

  2. v0lt1369

    Jun 08, 2023 11:33

    This only happens on the deferred rendering path

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