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BaseColor in LitShader is rendered as green if a value of color is 0.000...
How to reproduce:1. Open the user’s attached “setColorDefaultURP.zip” project2. Open Player Settings > Player > Other Settings... Read more
Material Upgrade pop-up appears on opening 3D(URP) and 2D (URP) Sample T...
Repro: Open the HUB Start a new project with the 3D Sample URP template - and 2D Sample URP Notice that there's a pop-up that warns ... Read more
[URP] PostProcessing is applied on UI in the Player when the Render Obje...
How to reproduce:1. Open the user’s attached project2. Build and Run the “SampleScene” Scene on Android3. Observe the Player Expecte... Read more
Generated Entities look different when Depth Priming Mode is changed
Reproduction steps:1. Open the attached project “ecs-draw-test“2. Open the “SampleScene” Scene3. Set the Depth Priming Mode to Auto ... Read more
Shadows don't update when the Cascade Count is set to 1
Steps to reproduce:1. Open the “ARShadowDemo” project2. Select the “URP-HighFidelity” URP Asset3. In the Inspector window set Cascad... Read more
HDR is not applied to the Scene when custom Draw Mode is selected
Reproduction steps:1. Open the attached “URP Beta.zip“ project2. Open the “DrawModeSDRBug” scene3. Observe the Scene window4. Select... Read more
The overlay camera does not capture RenderTexture when rendering to screen
Reproduction steps:1. Open the attached project “CameraNoImage“2. Enter The Play Mode3. Select “UI“ GameObject in the Hierarchy wind... Read more
Scene lighting is influenced and Decals are not rendered when materials ...
Reproduction steps:1. Open the attached project “URPRepro”2. Open the “Assets/Scenes/SampleScene” Scene3. Click on the “Assets/Mater... Read more
Physics2DRaycaster does not trigger input when the Overlay Camera depth ...
How to reproduce:1. Open the “T1571378_OverlayCam.zip“ project2. Open the “OverlayTest“ Scene3. Hover the mouse over the “Sphere“ Ga... Read more
Lens Flare and Post Processing Visual Effects don't work when MSAA is tu...
How to reproduce:1. Open the user-attached project2. Open the “SampleScene” Scene3. Enter Play Mode4. Turn on all of the visible VFX... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS