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0
votes
Feature Request

[Windows] URP Game and scene view results in black screen on Windows (DX...

Universal RP

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Mar 08, 2023

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Version/s: 2022.2.8f1, 2023.1.0b5, 2023.2.0a4

Reproduction steps:1. Open the project “BlackEditor”2. Observe Game and Scene views Expected result: Game and Scene views are with a... Read more

0
votes
Fixed

Combining Copy Depth, Render Scale and off screen target throws error

Universal RP

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Mar 08, 2023

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Version/s: 2022.2.9f1, 2023.2.0a1

In a setup where a camera is rendering to an off screen texture and render scale is set to something else than 1. If a depth copy is... Read more

0
votes
Fixed

“Inl_ScriptableRenderPass.Configure” process allocates GC when the Rende...

Universal RP

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Oct 17, 2023

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Version/s: 2022.3.7f1, 2023.1.17f1

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode4. ... Read more

1
votes
Fixed

_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...

Universal RP

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May 12, 2023

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Version/s: 2022.2.19f1

If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more

1
votes
Fixed

[URP] Unrelated decals are culled when using Screen Space technique

Universal RP

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May 12, 2023

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Version/s: 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13, 2023.3.0a3

Reproduction steps:1. Open project “MissingDecalByCulling”2. Open scene “DecalSample”3. Select “Decal Projector Culled” GameObject4.... Read more

0
votes
Won't Fix

Renderer Feature settings on the main asset aren't updated when changing...

Universal RP

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Mar 15, 2023

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Version/s: 2022.2.11f1

How to reproduce:1. Open the attached user project “Playground.zip“2. Select the “GaussianBlurFeature“ asset (Assets/Settings)3. Cha... Read more

0
votes
By Design

Light on the GameObject with a custom shader flickers when Render Path i...

Universal RP

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Mar 16, 2023

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Version/s: 2022.2.11f1, 2023.1.0b8, 2023.2.0a6

How to reproduce:1. Open the project “IN_35281”2. Open the “SampleScene” Scene3. Change the “Rendering Path” to the “Forward+” in th... Read more

0
votes
Fixed

[2022.2] VFX with Blend Mode “Opaque” is not visible if Depth Priming Mo...

Universal RP

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Mar 16, 2023

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Version/s: 2022.2.8f1

How to reproduce:1. Open the user’s attached “depth-prepass-vfx.zip” project2. Observe the Game window Expected result: VFX is visib... Read more

2
votes
Won't Fix

Shadow cast causes graphical artefacts in the Player when cascading is e...

Universal RP

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Mar 16, 2023

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Version/s: 2022.2.11f1

How to reproduce:1. Open the project “IN_30654”2. Press File → Build And Run3. Observe the shadow on the tent Expected result: shado... Read more

0
votes
Fixed

Keywords for SH and SoftShadows are incorrectly set up in ShaderGraph

Universal RP

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Jan 05, 2024

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Version/s: 2022.3.18f1, 2023.2.0f1, 2023.3.0b3

Keywords for Evaluate SH and SoftShadows are incorrectly set up in ShaderGraph. Instead of being:{code:java}#pragma multi_compile_fr... Read more

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