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Fixed in 2022.3.13f1
Fixed in 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X, 2023.3.0a12
Votes
1
Found in
2021.3.24f1
2022.2.18f1
2023.1.0b15
2023.2.0a13
2023.3.0a3
Issue ID
UUM-35569
Regression
No
[URP] Unrelated decals are culled when using Screen Space technique
Reproduction steps:
1. Open project “MissingDecalByCulling”
2. Open scene “DecalSample”
3. Select “Decal Projector Culled” GameObject
4. Increase Transform Position Y through the Inspector
Expected result: unrelated “Decal Projector L” in not culled
Actual result: unrelated “Decal Projector L” is culled when over the culling distance (draw distance + bounding box)
Reproducible with: 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Couldn’t test with: 2020.3.48f1 (compiler errors)
Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)
Notes:
- Not reproduced when commenting out code to cull in DecalCreateDrawCallSystem.cs. (needs custom package)
- Not reproducible using the DBuffer technique
- Also reproducible in Standalone Player
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