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Fixed

Fixed in 2022.3.13f1, 2023.1.19f1, 2023.2.0b16, 2023.3.0a12

Votes

1

Found in

2021.3.24f1

2022.2.18f1

2023.1.0b15

2023.2.0a13

2023.3.0a3

Issue ID

UUM-35569

Regression

No

[URP] Unrelated decals are culled when using Screen Space technique

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Reproduction steps:
1. Open project “MissingDecalByCulling”
2. Open scene “DecalSample”
3. Select “Decal Projector Culled” GameObject
4. Increase Transform Position Y through the Inspector

Expected result: unrelated “Decal Projector L” in not culled
Actual result: unrelated “Decal Projector L” is culled when over the culling distance (draw distance + bounding box)

Reproducible with: 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Couldn’t test with: 2020.3.48f1 (compiler errors)

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)

Notes:
- Not reproduced when commenting out code to cull in DecalCreateDrawCallSystem.cs. (needs custom package) 
- Not reproducible using the DBuffer technique
- Also reproducible in Standalone Player

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