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“Texture creation failed.” and “NullReferenceException” errors when Came...
Reproduction steps:1. Open the attached project “UBug”2. Enter Play mode Expected result: no errors in the ConsoleActual result: the... Read more
Sorting of screen space decals is camera position dependent
When using the screen space decal mode, decals will pop on top of each other as the camera moves around.Steps to reproduce: Open Sam... Read more
The "Invalid subscript 'positionOS'" error appears when using the URP pa...
Steps to reproduce:1. Open the attached project “ShaderError“2. Select the “Assets/LightShaft/Shaders/LightShaft.shader“ shader3. In... Read more
Shader Graph Editor Main Preview window is blank
Reproduction steps:1. Open the attached “Shader Graph Udemy 06.zip“ project2. Open “SampleScene” scene3. Open “Zombunny” Shader Grap... Read more
Wrong tooltip in Probe Volume inspector "Fill Empty Spaces"
Steps to reproduce: View the tooltip for "Fill Empty Spaces"It mentions HDRP when I am using URP. !image-2023-10-25-11-25-17-456.png... Read more
[URP][Not APV] Per vertex probe sampling doesn't work on ShaderGraphs
reported here [https://forum.unity.com/threads/adaptive-probe-volumes-apvs-experimental-release-for-hdrp-in-2021-2.1238824/page-11#p... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
UniversalRenderer using Render Graph fails to create RTHandles when the ...
How to reproduce:Open the attached project "Offscreen Camera Depth Texture.zip" Expected results: No errors thrown in the Console wi... Read more
[WebGL] Bilinear Upscaling Filter is applied to the Build when Nearest-N...
Reproduction steps:1. Open the attached “repro-project“ project2. Build And Run project on WebGL3. Observe the Build Expected result... Read more
[Windows] URP Game and scene view results in black screen on Windows (DX...
Reproduction steps:1. Open the project “BlackEditor”2. Observe Game and Scene views Expected result: Game and Scene views are with a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS