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Votes
1
Found in
2021.3.20f1
2022.2.9f1
2023.1.0b6
2023.2.0a4
2023.3.0a3
Issue ID
UUM-29276
Regression
No
[WebGL] Bilinear Upscaling Filter is applied to the Build when Nearest-Neighbor Upscaling Filter is selected
Reproduction steps:
1. Open the attached “repro-project“ project
2. Build And Run project on WebGL
3. Observe the Build
Expected result: Nearest-Neighbor Upscaling Filter is applied to the Build
Actual result: Bilinear Upscaling Filter is applied to the Build
Reproducible with: 12.1.10 (2021.3.20f1), 14.0.6 (2022.2.9f1), 15.0.4 (2023.1.0b6), 16.0.0 (2023.2.0a4)
Could not test with: 10.10.1 (2020.3.45f1) (Due to errors in the Console window)
Reproduced on: Windows 10
Not reproduced on: macOS Monterey 12.6 (Intel)
Note: Not reproducible on Standalone Builds
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Resolution Note:
Works as expected. Tested with 21.3.32f1. The textures appear to be point sampled as expected. Switching the textures to use bilinear looks clearly different.