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Shader Graph Editor Main Preview window is blank
Reproduction steps:1. Open the attached “Shader Graph Udemy 06.zip“ project2. Open “SampleScene” scene3. Open “Zombunny” Shader Grap... Read more
Flickering orbs appear when using RenderTargetHandle
Reproduction steps:1. Open project “rendertargethandle-test-2022.2”2. Open scene “ButoDemo_P”3. Enter Play Mode4. Observe the Game V... Read more
Temporal Anti-aliasing (TAA) produces severe artifacting when quality se...
Steps to reproduce:1. Open the attached user's project "URPRendererTest_reduced.zip"2. Open scene "Assets/ArtAssets/Cinematics/Seque... Read more
GameObject is rendered semi-transparent when it's Surface Type is set to...
Reproduction steps:1. Open the attached project “OpaqueBug”2. Open the “Assets/Scenes/MainScene” scene3. Inspect the Game view Expec... Read more
Environment reflections are not updated per camera
In a multi camera setup, setting RenderSetting.customReflectionTexture per camera does not work. Steps to repro: Open attached repro... Read more
Warnings that TAA is enabled but will be disabled because MSAA is enable...
How to reproduce:1. Open any project with an RP installed2. In a Scene select your Camera GO and in the Inspector enable AA under "R... Read more
Physics2DRaycaster does not trigger input when the Overlay Camera depth ...
How to reproduce:1. Open the “T1571378_OverlayCam.zip“ project2. Open the “OverlayTest“ Scene3. Hover the mouse over the “Sphere“ Ga... Read more
HDR is not applied to the Scene when custom Draw Mode is selected
Reproduction steps:1. Open the attached “URP Beta.zip“ project2. Open the “DrawModeSDRBug” scene3. Observe the Scene window4. Select... Read more
The "Invalid subscript 'positionOS'" error appears when using the URP pa...
Steps to reproduce:1. Open the attached project “ShaderError“2. Select the “Assets/LightShaft/Shaders/LightShaft.shader“ shader3. In... Read more
“Texture creation failed.” and “NullReferenceException” errors when Came...
Reproduction steps:1. Open the attached project “UBug”2. Enter Play mode Expected result: no errors in the ConsoleActual result: the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS