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Warnings that TAA is enabled but will be disabled because MSAA is enabled at the same time are spammed in Console when entering Play Mode



How to reproduce:
1. Open any project with an RP installed
2. In a Scene select your Camera GO and in the Inspector enable AA under "Rendering"
3. Open your Render Pipeline Asset and in the inspector enable AA under "Quality"
4. Enter Play Mode and observe the Console

Actual result: Warnings like "Disabling TAA because MSAA is on. UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)" are spammed in the Console
Expected result: The Warning only logs once in the Console

Reproducible with: 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a6
Not reproducible with: 2021.3.29f1 (No TAA in Camera)

  1. Resolution Note:

    The console has an option to Collapse logs to only show the first instance.
    There's a way to log a warning only once, however that will also come with a cost. The proper fix here is to address the behavior that the warning warns about, in this case either disable MSAA or TAA.

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