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URP Global Settings have no padding on the bottom
How to reproduce:1. Open any project with URP installed2. Navigate to Edit > Project Settings > Graphics > URP Global Setti... Read more
Screen Space decals do not take light cookies into account when using fo...
Screen space decals only sample shadow maps to determine attenuation. The light cookie atlas should also be sampled. Steps to repro:... Read more
[URP] The default Unlit Material doesn't clip depth in Deferred
Step to repro:- Import attached package- Insure the current renderer uses Deferred path- Observe the alpha clipping behavior Expecte... Read more
[URP][Quest] URP specular precision artifacts on curved surfaces
Reproduction steps1. Open the attached user's project "URPSpecularPrecisionOnCurvedSurfaces.zip"2. Open "SpecularPrecisionTest.unity... Read more
[URP] Can't remove Custom Renderer Feature after it has been deleted or ...
Steps to reproduce: Create a new URP project Create a Renderer Feature (Assets>Create>Rendering>URP Renderer Feature) Add t... Read more
[URP] NullReferenceException is thrown when running a Dedicated Server b...
Reproduction steps:1. Open the attached “URP-DedicatedServer-Optimized” project2. Open the Build Settings window ( File > Build S... Read more
Reflection Probe is red in the Inspector window if a GameObject has a ne...
How to reproduce:1. Open the user’s attached “ReflectionProbe.zip” project2. In the Hierarchy window, select “ReflectionProbe” GameO... Read more
Shadows are not rendered on the transparent material when the "Deferred"...
How to reproduce:1. Open the project “IN_34814”2. Change “Rendering Path” to “Deferred” in “Assets/Settings/URP-HighFidelity-Rendere... Read more
Material rendered the wrong color when creating a Build with "Screen Spa...
How to reproduce:1. Open the attached user project “shaderbug.zip“2. Build and Run the project (File > Build And Run) Expected re... Read more
Forward+: Divergence warning in LightCookieInput.hlsl when using cookie
Steps to reproduce:1. Open the “14.0.3 SG Shader Error” project2. Select the “New Shader Graph” shader3. Observe the shader “Errors”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS