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URP Particle Lit is missing #pragma multi_compile _ LIGHTMAP_SHADOW_MIXING
How to reproduce:1. Open the attached project "ParticleLitProbeOcclusion_Bug.zip"2. Enter Play Mode Expected results: The two smoke ... Read more
[Linux][Windows][MacOS][Quest] Shader Prefiltering/Stripping does not ta...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click “Assets/Pipeline/R... Read more
Occasional intermittent frame time spikes when navigating a scene in run...
Reproduction steps:1. Open the “FrameTimeStripped“ project2. Open the “SampleScene” scene3. Enter Play Mode or Build And Run (enable... Read more
“Texture creation failed.” and “NullReferenceException” errors when Came...
Reproduction steps:1. Open the attached project “UBug”2. Enter Play mode Expected result: no errors in the ConsoleActual result: the... Read more
Temporal Anti-aliasing (TAA) produces severe artifacting when quality se...
Steps to reproduce:1. Open the attached user's project "URPRendererTest_reduced.zip"2. Open scene "Assets/ArtAssets/Cinematics/Seque... Read more
GBuffer shadowmask only contains red channel
There is an unexpected difference in lighting between deferred and forward caused by an incorrect render of the shadowmask in the GB... Read more
[XR] Forward+ generates artifacts when looking at lights in Play Mode
Reproduction steps:1. Open the user’s attached project (“URP 20203.zip“)2. Open the “/Assets/SampleScene.unity” Scene3. Make sure th... Read more
Full screen renderer feature does not work with stencil
The full screen renderer feature is built to work with the full screen shadergraph target. The shadergraph target exposes settings f... Read more
[URP] Wireframe Draw Mode is not working in the Scene View
Steps to reproduce:1. Open any project2. Set the graphics API to Vulkan3. Ensure there are 3D objects in the scene (simple spheres w... Read more
Material Upgrade pop-up appears on opening 3D(URP) and 2D (URP) Sample T...
Repro: Open the HUB Start a new project with the 3D Sample URP template - and 2D Sample URP Notice that there's a pop-up that warns ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS