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Freeze/silent crash when a GameObject containing a Camera Component is s...
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the ”GameScene” Scene3. In the Hierarchy select “MainCamera” or ... Read more
Generated Entities look different when Depth Priming Mode is changed
Reproduction steps:1. Open the attached project “ecs-draw-test“2. Open the “SampleScene” Scene3. Set the Depth Priming Mode to Auto ... Read more
Error "NullReferenceException" is thrown when making a Prefab from a Cam...
Steps to reproduce:1. Open the “IN-23258” project2. Open the “SampleScene” Scene (Assets → Scenes)3. Select “Camera” GameObject in t... Read more
The depth prepass does not batch effectively
The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicate... Read more
[URP] Wireframe Draw Mode is not working in the Scene View
Steps to reproduce:1. Open any project2. Set the graphics API to Vulkan3. Ensure there are 3D objects in the scene (simple spheres w... Read more
[URP] Second camera renders just a camera's background color when having...
How to reproduce:1. Build And Run the attached project on an iOS/Android device2. Observe the view Expected result: Black background... Read more
UI disappears when changing the "Render Scale" value
How to reproduce:1. Open the attached project “RenderScaleIssue.zip“2. Open “SampleScene“ (Assets/Scenes)3. Click on the “UniversalR... Read more
Scene lighting is influenced and Decals are not rendered when materials ...
Reproduction steps:1. Open the attached project “URPRepro”2. Open the “Assets/Scenes/SampleScene” Scene3. Click on the “Assets/Mater... Read more
[URP] PostProcessing is applied on UI in the Player when the Render Obje...
How to reproduce:1. Open the user’s attached project2. Build and Run the “SampleScene” Scene on Android3. Observe the Player Expecte... Read more
UniversalRenderer using Render Graph fails to create RTHandles when the ...
How to reproduce:Open the attached project "Offscreen Camera Depth Texture.zip" Expected results: No errors thrown in the Console wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS