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Fixed

Fixed in 2022.2.4f1, 2023.1.0a26

Votes

1

Found in

2022.2.0b16

2023.1.0a20

Issue ID

UUM-20379

Regression

No

The depth prepass does not batch effectively

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The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicates otherwise as batches seem to be broken the same way as the keywords of the lit shader cause batches to break. 

Steps to reproduce:
# Open attached project
# Open frame debugger
# Check the depth prepass
# Count the number of SRP batches

Expected result: 1
Actual result: several

 

  1. Resolution Note (fix version 2023.1.0a26):

    Fix validated.

  2. Resolution Note (fix version 2022.2.4f1):

    Does not reproduce

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