Search Issue Tracker
Unity test runner tests aren't timing out when they should
Steps to reproduce:1. open project2. run playmode tests Expected: all tests fail by timing outActual: tests pass without timing out ... Read more
Test runner xml report has repeating logs when running on players
Steps to reproduce:1. run playmode tests on standalone and save xmlexample command to execute: Unity.exe -runTests -projectpath ...\... Read more
[Test Framework] nunit folder contains `This is a custom build DONT incl...
Inside your project folder, navigate to:Library\PackageCache\com.unity.ext.nunit@1.0.0\net35\unity-custom Note the file named "This ... Read more
[TestRunner] Async/await tests do not run in the editor or fail
Steps to reproduce:1. Download and import the attached editor test script2. Run tests: Expected result: all tests passActual result:... Read more
Test Runner's results change after first Test run when using Singleton
To reproduce:1. Open attached project ("SingletonInstancesTest")2. In Test Runner window click "Run All"- Tests return positive3. Ru... Read more
[TestRunner] Tests are not torn down properly when they fail due to logg...
To reproduce: 1. Download attached project "TearDownRepro.zip" and open in Unity2. Open "SampleScene" scene3. Open Test Runner windo... Read more
Test Runner hangs when Exception is thrown in UnitySetUp
How to reproduce:1. Open the attached "Test1077216.zip" project2. Go to the Test Runner and Run All3. Notice that the Test Runner ha... Read more
Editor crashes with "The file 'MemoryStream' is corrupted!" when enterin...
How to reproduce:1. Open attached "pong-tdd1" project2. Open project's solution in Rider3. Search all (Ctrl + T), enter "TestLaunche... Read more
[Test Runner] "Enable playmode tests" button is no longer present in the...
How to reproduce:1. Create a new Unity project or open the attached one2. Open Test Runner window3. Select "PlayMode" tab Expected r... Read more
Exception in UnitySetUp doesn't cause tests to fail
Steps to reproduce: 1. Open attached project2. Open test runner and run tests3. Notice that test passes even though exception got ra... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument