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ListView events do not follow Unity's coding conventions
Unity's coding convention requires event to:"Include one participle-form verb in the event name (generally ending in -ed or -ing, ex... Read more
Button is disabled after changing Display Style to None while using Slid...
Reproduction steps:1. Open the user's project "TestProject.zip"2. Press Play3. Start dragging the right scroll bar with left mouse b... Read more
SerializedReference field is not populated when initializing from null w...
How to reproduce:1. Open the user's attached project "NewFeaturesTest.zip"2. Open the "testScene" Scene3. In the Hierarchy window se... Read more
[UI Toolkit] Visual element Transform values don't reset when setting th...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Bugs/ResetTransformStylesIssue/Scenes/Sam... Read more
UI toolkit elements are slightly offset on WebGL builds when using pixel...
Steps to reproduce: 1. Open attached project (test-uitoolkit.zip)2. Switch target platform to WebGL3. Notice the WebGL build resolut... Read more
[UIR] Shadergraph and VFX Graph Text displays errors on Radeon GPUs
The text in the ShaderGraph shaders is displaying lines and other glitches. Repro:- make a new project in URP- make a new shadergrap... Read more
Null reference exception when using Inspector with modes: Debug and Use ...
Reproduction steps:1. Download and open the attached "TestProject.zip" project2. Open the "bug.unity" scene3. In the Hierarchy windo... Read more
UI Builder does not suggest variables defined in a USS attached to the T...
Taken from https://jira.unity3d.com/browse/UIT-1494: Summary: I have Palette.uss file with a :root selector and some variable defini... Read more
UXML Inspector preview never clears its panel
Steps to reproduce:1) Create a custom Visual Element that can be added to UXML2) Register a callback for DetatchFromPanelEvent and a... Read more
PointerDownEvent doesn't register double-clicks
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Enter "Play" mode3. Double-click on the red squar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene