Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2019.3.0b9
Issue ID
1388926
Regression
No
ListView events do not follow Unity's coding conventions
Unity's coding convention requires event to:
"Include one participle-form verb in the event name (generally ending in -ed or -ing, ex. occurred, loading, started, given)"
https://ono.unity3d.com/unity-extra/unity-meta/raw/@/ReferenceSource/CSharp/Assets/CSharpReference.cs
See the events here:
https://docs.unity3d.com/Packages/com.unity.ui@1.0/api/UnityEngine.UIElements.ListView.html#events
We should obsolete the current event members and introduce new ones (we should also make sure to keep old ones functional).
Slack convo that brought this up: https://unity.slack.com/archives/C3414V4UV/p1639479677020200
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
Resolution Note (fix version 2022.2):
Fixed 1388926: ListView events do not follow Unity's coding conventions