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Grid Layout Group Constraint Count set to "4" not working when Constrain...
How to reproduce: 1. Open the attached project "repro.zip" 2. Open Assets/Scenes/SampleScene.unity Expected result: The Buttons in ... Read more
Silent crash on entering and exiting Play mode in a scene containing Tex...
Steps to reproduce: 1. Open the attached project 2. Open Scene "InputApiTestScene" 3. Enter Play mode 4. If it didn't crash after st... Read more
Physics2DRaycaster distance results ignore sprite z position
Steps to reproduce: 1. Open attached unity project 2. Open "Distance" scene 3. Enter Play Mode 4. Hover mouse over the red sprite in... Read more
UGUI unresponsive when interacting on secondary display
Reproduction steps: 1. Open user attached Project 2. Build and Run 3. Try to interact with the UGUI on the 2nd display Expected res... Read more
[UGUI] Image with crunch compression can still have a modified alphaHitT...
[UGUI] Image with crunch compression can still have a modified alphaHitTestMinimumThreshold The alphaHitTestMinimumThreshold can be... Read more
GFX memory usage in editor is significantly higher than in player when u...
Reproduction steps: 1. Open the attached project ("case_1334548.zip") 2. Open the "SetMeshScene" scene: Project window > Assets > "S... Read more
The first submesh texture is overridden for all other submeshes in the C...
How to reproduce: 1. Open the user's attached "ParticleEffectForUGUI.zip" project 2. Open the "IssueScene" Scene 3. Observe the mesh... Read more
Selectable (i.e. Button) is not shown as selected when it's re-enabled u...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Press the Button labeled "Tes... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps: 1. Open user attached Project 2. Open the Profiler 3. Enter Play mode 4. Move the ScrollRect 5. Profile the fram... Read more
Child Canvas' Sorting Layer is changed to the same value as the parent C...
Reproduction steps: 1. Open the user's attached project 2. Load SampleScene and enter Play mode 3. Select Template GameObject in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- XR Ray Interactor Cone Cast doesn't match Gizmo in Scene View when Cone Cast Angle is higher than 10 degrees
- [XR] LODs switch between high and low poly when Objects are near the center of the screen and switch when near the periphery vision
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"