Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Votes
4
Found in
2021.1.0a1
2021.1.10f1
2021.2
Issue ID
1341814
Regression
Yes
The first submesh texture is overridden for all other submeshes in the CanvasRenderer even when multiple Materials are assigned
How to reproduce:
1. Open the user's attached "ParticleEffectForUGUI.zip" project
2. Open the "IssueScene" Scene
3. Observe the meshes in the Game view
Expected result: Different textures are rendered for the submeshes
Actual result: The first submesh texture is overridden for all submeshes
Reproducible with: 2021.1.0a1, 2021.1.10f1, 2021.2.0a20
Not reproducible with: 2019.4.27f1, 2020.2.0a21, 2020.3.12f1
Note:
- The Editor when Scene opens in 2021.1.10f1 and 2021.2.0a20 also crashes
Comments (2)
-
Artem_Korotenko
Aug 04, 2021 14:09
Waiting for this to be backported to 2021.1.X - this bug also blocks us from updating
-
LeventP
Jul 06, 2021 07:38
My game depends on ParticleEffectForUGUI, and this issue prevents us from updating to the new Unity versions. We're effectively stuck at 2021.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a3
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b9
Resolution Note (fix version 2021.1):
Fixed in 2021.1.22f1