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Fixed in 2022.1.X

Fixed in 2021.1.X, 2021.2.X



Found in




Issue ID




The first submesh texture is overridden for all other submeshes in the CanvasRenderer even when multiple Materials are assigned



How to reproduce:
1. Open the user's attached "" project
2. Open the "IssueScene" Scene
3. Observe the meshes in the Game view

Expected result: Different textures are rendered for the submeshes
Actual result: The first submesh texture is overridden for all submeshes

Reproducible with: 2021.1.0a1, 2021.1.10f1, 2021.2.0a20
Not reproducible with: 2019.4.27f1, 2020.2.0a21, 2020.3.12f1

- The Editor when Scene opens in 2021.1.10f1 and 2021.2.0a20 also crashes

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a3

  2. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b9

  3. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.22f1

Comments (2)

  1. Artem_Korotenko

    Aug 04, 2021 14:09

    Waiting for this to be backported to 2021.1.X - this bug also blocks us from updating

  2. LeventP

    Jul 06, 2021 07:38

    My game depends on ParticleEffectForUGUI, and this issue prevents us from updating to the new Unity versions. We're effectively stuck at 2021.3

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