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Fixed in 2022.1.X

Fixed in 2021.1.X, 2021.2.X

Votes

4

Found in

2021.1.0a1

2021.1.10f1

2021.2

Issue ID

1341814

Regression

Yes

The first submesh texture is overridden for all other submeshes in the CanvasRenderer even when multiple Materials are assigned

uGUI

-

How to reproduce:
1. Open the user's attached "ParticleEffectForUGUI.zip" project
2. Open the "IssueScene" Scene
3. Observe the meshes in the Game view

Expected result: Different textures are rendered for the submeshes
Actual result: The first submesh texture is overridden for all submeshes

Reproducible with: 2021.1.0a1, 2021.1.10f1, 2021.2.0a20
Not reproducible with: 2019.4.27f1, 2020.2.0a21, 2020.3.12f1

Note:
- The Editor when Scene opens in 2021.1.10f1 and 2021.2.0a20 also crashes

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a3

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.0b9

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.22f1

Comments (2)

  1. 6298fff8f9f2bc77fdbd3b4c4a06154e?d=mm

    Artem_Korotenko

    Aug 04, 2021 14:09

    Waiting for this to be backported to 2021.1.X - this bug also blocks us from updating

  2. 461eb35e1e73962ac6d48c0dedc85f91?d=mm

    LeventP

    Jul 06, 2021 07:38

    My game depends on ParticleEffectForUGUI, and this issue prevents us from updating to the new Unity versions. We're effectively stuck at 2021.3

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