Search Issue Tracker
UI module is not detected when upgrading the project from 2018.2 to 2018.3
UI module is not detected when upgrading the project from 2018.2 to 2018.3 Steps to Reproduce:1. Create a project in 2018.2 using UI... Read more
[UI] Text-outline forms copies of outline while updating "Effect Distanc...
Text-outline forms copies of outline while updating "Effect Distance" values. Steps to repro:1. Open attached project.2. Select OutL... Read more
Instantiating a RectTransform hierachy results with an incorrect positio...
How to reproduce:1. Open the attached project2. Enter Play mode3. Expand Canvas hierarchy4. Notice that "slot_layout(Clone)"/.../"Du... Read more
[Mac] UI elements are not interactable when sending any kind of input a...
To reproduce:1. Open my project attached2. Enter Play mode3. Try interacting with any UI elements Expected: elemenets are interactab... Read more
Child Image of a Button marked with Block Raycasts doesn't block the click
How to reproduce:1. Open the attached "1303204.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Press the blue square... Read more
New line is accepted in TextMeshPro “Multi Line Newline” Input Field whe...
How to reproduce:1. Open the user’s attached “TMP-InputFieldLineLimits.zip” project2. Enter Play Mode3. Focus on the Input Field and... Read more
Canvas is still receiving input after the canvas was disabled
How to reproduce:1. Open the user-attached project “Canvas Click 3.8”2. Open the “SampleScene” scene and enter the Play Mode3. Click... Read more
Selectable has N^2 performance for deactivation
How to reproduce:1. Open user-submitted project2. Open scene "uiperformance.unity"3. Open UI profiler3. Play scene4. Disable "Canvas... Read more
Layout Group with Content Size Fitter forces UI element's transform to r...
To reproduce:1. Open user's project attached2. Enter Play mode Expected: object's transform is not reset every time canvas is rebuil... Read more
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce:1. Open my attached project2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being maskedA... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS