Search Issue Tracker
Duplicate
Votes
1
Found in
2019.3.12f1
2019.4
2019.4.0f1
2020.1
2020.2
Issue ID
1257763
Regression
Yes
Pasted GameObjects have a Scale equal to Canvas Scale when Canvas Render Mode is set to 'Screen Space - Camera'
How to reproduce:
1. Open the attached project (UIScaleBug.zip)
2. Open the Scene 'SampleScene'
3. Make sure that the Canvas Render Mode is set to 'Screen Space - Camera'
4. In the Hierarchy window under Panel2 select the Button GameObject and copy it (CTRL + C)
5. Paste the GameObject as a child of Panel1
Expected result: a 'Button' GameObject is pasted with identical Scale values as the original Button (1, 1, 1)
Actual result: a 'Button' is pasted with Scale values equal to the Canvas Scale (0.0127, 0.0127, 0.0127)
Reproducible with: 2019.3.12f1, 2019.4.2f1, 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.4.24f1, 2019.3.11f1
Notes:
The issue only occurs when pasting GameObjects to a different Parent GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Longer Add Component submenu labels obscure UI and are not truncated
- Scripts submenu of the Add Component Menu can be scrolled horizontally
- Documentation link icons' are not aligned in he "Recommendation" tabĀ
- "Game Specifications" section becomes blank, and users get "ArgumentException: Cannot unschedule unknown scheduled function" during the "Game Specification" selection when the "Multiplayer Center" window is docked
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
This is a duplicate of issue #1268152