Search Issue Tracker
Duplicate
Votes
1
Found in
2019.3.12f1
2019.4
2019.4.0f1
2020.1
2020.2
Issue ID
1257763
Regression
Yes
Pasted GameObjects have a Scale equal to Canvas Scale when Canvas Render Mode is set to 'Screen Space - Camera'
How to reproduce:
1. Open the attached project (UIScaleBug.zip)
2. Open the Scene 'SampleScene'
3. Make sure that the Canvas Render Mode is set to 'Screen Space - Camera'
4. In the Hierarchy window under Panel2 select the Button GameObject and copy it (CTRL + C)
5. Paste the GameObject as a child of Panel1
Expected result: a 'Button' GameObject is pasted with identical Scale values as the original Button (1, 1, 1)
Actual result: a 'Button' is pasted with Scale values equal to the Canvas Scale (0.0127, 0.0127, 0.0127)
Reproducible with: 2019.3.12f1, 2019.4.2f1, 2020.1.0b13, 2020.2.0a15
Not reproducible with: 2018.4.24f1, 2019.3.11f1
Notes:
The issue only occurs when pasting GameObjects to a different Parent GameObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
This is a duplicate of issue #1268152