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Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more
Rect of instantiated rect transform is only resized on second frame
Steps to reproduce: 1. Open attached project 2. Open scene SampleScene 3. Run it 4. In console, notice that there's one RectTransfo... Read more
Instantiating a RectTransform hierachy results with an incorrect positio...
How to reproduce: 1. Open the attached project 2. Enter Play mode 3. Expand Canvas hierarchy 4. Notice that "slot_layout(Clone)"/..... Read more
Scene needs to be saved twice when creating an instance of a Prefab havi...
How to reproduce: 1. Open the attached project "1195283.zip" 2. Create an instance of the "test" Prefab in a scene 3. Notice that th... Read more
Image.color is not reflected visually when changing it during Runtime
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Enter the Play Mode 3. Select any of the Buttons 4. ... Read more
[UI] Internal error: Adding for rebuild while in rebuild loop
Steps to reproduce: 1. Open user attached project 2. Open scene.unity 3. Play the scene 4. Notice that an error appears: - Tryin... Read more
Rect Mask 2D stops masking when the masked Image intersects with Image w...
How to reproduce: 1. Open the attached "RectMaskRepro" project and "new" scene 2. Drag "RectMask" GameObject onto "ImageWithMaterial... Read more
Physics2DRaycaster distance results ignore sprite z position
Steps to reproduce: 1. Open attached unity project 2. Open "Distance" scene 3. Enter Play Mode 4. Hover mouse over the red sprite in... Read more
SendMessage warning thrown when calling SetSizeWithCurrentAnchor(Axis, F...
Reproduction steps: 1. Open the Project inside of "UIBehaviourBug.zip" 2. Open "SampleScene", select the "GameObject" GameObject 3. ... Read more
Assets are referenced by ManagedStaticReferenced when Scene is unloaded ...
How to reproduce: 1. Open the attached 'UiMaskBug.zip' project 2. Open 'Empty Scene' Scene 3. Enter Play Mode 4. Press 'Load' button... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file