Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0f3
Issue ID
960630
Regression
Yes
[UI] Internal error: Adding for rebuild while in rebuild loop
Steps to reproduce:
1. Open user attached project
2. Open scene.unity
3. Play the scene
4. Notice that an error appears:
- Trying to add MyImage (UnityEngine.UI.Image) for graphic rebuild while we are already inside a graphic rebuild loop. This is not supported.
UnityEngine.Canvas:SendWillRenderCanvases()
Expected result: error should not appear
Reproduced in: 2018.1.0a1, 2017.2.0f3, 2017.2.0a3
Not reproduced: 2017.2.0a2, 2017.1.2p2, 5.6.4p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
This is a duplicate of issue #959254