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[LuminOS] Unity Player Input Field prints NullReferenceException when ty...
How to reproduce: 1. Open project from OC link below 2. Change ML Certificate in the player settings 3. Build and deploy the app to ... Read more
Text elements placed over Image creates additional batch for Font Texture
How to reproduce: 1. Open the "Text batch.zip" project 2. Open the "SampleScene" scene 3. Window > Analysis > Frame Debugger >> Enab... Read more
Asset Bundles have different CRC values when Game Window Aspect Ratio is...
Repro steps: 1. Open user attached "BundlesTest.zip" project 2. In the top menu, go to Bundles > Build Asset Bundles 3. Go to the... Read more
Project window size is getting printed out when accessing Screen Size
Steps to reproduce: 1. Open user-attached project 2. In the project window, select "Prefab" 3. Right-click on it and select 'Screen... Read more
Performance drop when Canvas has multiple grids
Steps to reproduce: 1. Open user's attached project "Sudoku 2020_2019.2.zip" 2. Open scene "Game" 3. Build it on Android 4. Launch ... Read more
Rendering breaks on some Chinese characters
How to reproduce: 1. Open the attached FontTest.zip project 2. Build for iOS and deploy the Xcode project to the iOS device Actual:... Read more
Text turns to black for UI in editor after making a build
The old-style UI Text (not TMP) will turn black after completing a build. Repro steps: - open this simple project ('Text.zip') - n... Read more
Wrong Buttons get selected when using Button.Select through a script, no...
How to reproduce: 1. Open the attached project 2. Open the SampleScene 3. Enter the Play Mode 4. Move the red circle, which acts as ... Read more
UnityEvent's type from a derived class is not displayed in the inspector
Steps to reproduce: 1. Open the project attached by the user ("2018.4.8f1_toMigrate.zip") 2. Open "SampleScene" 3. Click on the "Mai... Read more
"EventType.DragExited" is not called when dragging an Asset out from a n...
How to reproduce: 1. Open the attached project 2. Open the top toolbar's Test>TestDragEventWindow 3. In the opened Window, take an A... Read more
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