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Misleading info text in SpriteAtlas asset
To reproduce: 1. Download attached project "project-boost.zip" and open in Unity2. Navigate to Textures > Boot and select Boot.sp... Read more
[Editor] Unity crashes when the FBX model scale factor set to value hav...
Unity crashes when the FBX model scale factor set to value having 20 digits or above. Steps to Repro:1. Create a new project.2. Down... Read more
Mouse snaps to main monitor if the scene view is maximised while panning...
If Unity is not running on your main monitor and you maximise the scene view while interacting with it, the mouse cursor will snap t... Read more
Some unicode characters appear blank when used in names of assets and fo...
There are a lot of unicode characters that the editor currently doesn't support. If you attempt to use an unsupported character in t... Read more
Color of the Toolbar in some windows changes as if it was in Play Mode w...
How to reproduce:1. Open attached project "Case_1130997_repro.zip"2. Open "ScriptWithErrors" script3. Write "asdf" at the end of the... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
An Asset for a moment appears in the wrong folder after importing some t...
Repro steps:1. Open user attached project2. Go to "Assets/ImportToHere"3. Right-click in the folder and in the context menu select "... Read more
API Compatibility Level changes when upgrading Project from 2018.2 to 20...
Steps to reproduce:1. Create a new project in 2018.22. Change Scripting Runtime Version to .NET 4.x Equivalent3. Confirm that the AP... Read more
[Editor] ParticleSystemForceField component has no icon
Create a new GameObject, select Add Component, choose Particle System Force Field.Note that the icon is missing. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font