Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b2
Issue ID
1083050
Regression
No
[macOS] ColorPicker in Color window doesn't work, when a color is picked from the secondary monitor
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using the ColorPicker.
Steps to Repro:
1. Open the attached or create a new project.
2. Create a new material.
3. Open Color window by clicking Albedo color(Consider Color window is placed on the 1st monitor).
4. Click on ColorPicker.
5. Move the pointer around on 2nd monitor and select color.
Actual Result:
ColorPicker doesn't pick any color.
Expected Result:
Correct color should be picked.
Environment:
Mac
Occurring with:
2018.3.0b2, 2017.2.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment