Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1.0a13
Issue ID
1115313
Regression
No
Some unicode characters appear blank when used in names of assets and folders
There are a lot of unicode characters that the editor currently doesn't support. If you attempt to use an unsupported character in the name of an Asset or GameObject, the editor considers it valid but simply doesn't display anything - this could potentially lead to some user confusion or problems referencing assets.
Examples of unsupported characters:
U+1402
U+26EA
U+1F4A9
Ideally we should be doing some form of validation. As per the Unicodes standards, U+25A1 □ WHITE SQUARE can be substituted in to represent characters that the font may not support. See http://unicode.org/charts/PDF/U25A0.pdf
1. Install Unity
2. Open Unity
3. Load the attached project
4. Look in the assets folder and locate the scene file
5. Right click on the file and select Show in Explorer
6. Compare the name of the file in the system explorer to the name of the file in Unity
Expected Result:
The asset name in Unity should represent the system filename as closely as possible.
Actual Result:
The asset name is completely blank.
Tested on Windows.
Occurs on 2019.1.0a13, 2018.3.0f2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Our editor text technology currently does not support unicode.