Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a7
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b2
2019.3.0a1
Issue ID
1154112
Regression
Yes
Color of the Toolbar in some windows changes as if it was in Play Mode when failing to enter Play Mode due to script errors
How to reproduce:
1. Open attached project "Case_1130997_repro.zip"
2. Open "ScriptWithErrors" script
3. Write "asdf" at the end of the script so it has errors
4. Save the script
5. Open the Editor
6. Open Animator Window
7. Try to Enter Play Mode
Expected result: The color of the editor does not change
Actual result: Some of the elements in the editor change their color as if it was Play Mode
Reproducible with - 2018.3.0a7, 2018.3.14f1, 2018.4.0f1, 2019.1.3f1, 2019.2.0b2, 2019.3.0a5
Not reproducible with - 2017.4.27f1, 2018.3.0a6
Affected windows:
1. Animator
2. Packages (Package Manager)
3. UIElements Debugger
4. UIElements Samples
5. Project Settings
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
Add comment