Search Issue Tracker
Transform handles are lit and hidden by light source
Steps to reproduce: 1. Open attached project 2. Open scene "point_light_linear" 3. In hierarchy select "Point light" or "Plane" and... Read more
Number shortcut for MenuItem doesn't work with numeric keypad
Steps to reproduce: 1. Open attached project "924468.zip" 2. Open Scene View 3. Press '1(alphanumeric keyboard)' and '1(alphanumeric... Read more
"Check for Updates" does not actually find the newest version or see tha...
Steps to reproduce: 1. Open the registry editor(Windows) 2. Navigate to HKEY_CURRENT_USER\Software\Unity Technologies\Unity Editor 5... Read more
physx::SubSortQuick::sort4 crashes on project load
To reproduce: 1. Download attached project "test.zip", delete every folder that is not the Assets folder and open in Unity Expecte... Read more
.asset file types missing icon in Inspector header
Open the attached project and select TreeAsset in the Project View. Notice that it has an icon with a Unity logo on it there, but in... Read more
Changing Editor's color trough color picker causes InvalidOperationExcep...
To reproduce: 1.Download and open "897763ColorPickerBug.zip" project. 2.Go to Edit->Preferences->Colors. 3.Press on any color slot ... Read more
Prefab Inspector components don't display properties instantly after res...
Reproduction Steps: 1. Open attached project. 2. Select Cube in Project view. 3. In Inspector, resize the preview pane to the top of... Read more
RenderTexture drawn into Scene View toolbar when color format is set to ...
To reproduce: 1. Open attached project 2. Open the scene "Scene" 3. Open the asset "WaterTexture_RT" in the folder "Art" 4. Set the ... Read more
Assert.IsNotNull fails with not null object
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the Assembly-CSharp-Editor.dll -> Mygame -> Tests -> C... Read more
Using Flythrough mode, you can get out of scene view bounds
Scrolling back with a mouse there are boundaries which stops you from scrolling further. Using flythrough mode tho, you can evade th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window