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votes
By Design

[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...

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Feb 15, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more

1
votes
Postponed

Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...

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Jan 28, 2022

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Version/s: 2019.4, 2019.4.34f1, 2020.3, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project ("FontTest.zip")2. Go to Window -> General -> Test Runner3. In Test Runner, make... Read more

0
votes
Won't Fix

[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...

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Feb 14, 2022

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Version/s: 2022.1, 2022.2.0a5

How to reproduce:1. Open the attached project2. Build & Run project on any mobile device3. Go to the UGUI scene (by tapping the ... Read more

0
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Active

SDF TMP fonts are rounder than in Source Font File

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Mar 02, 2022

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Version/s: 2020.3, 2021.2, 2022.1, 2022.1.0b9, 2022.2

Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more

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votes
Active

[TMP] Rect Transform value field slider sensitivity changes between inte...

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Apr 13, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

Steps to reproduce:1. Create a new project or open an existing one2. Create a TMP Button GameObject3. Select the created GameObject4... Read more

0
votes
Active

Font asset is re-imported and kerning values are set up each time when s...

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Sep 12, 2021

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Version/s: 2019.4, 2020.3, 2020.3.17f1c1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more

0
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Fixed

Text is not displayed in builds when setting different fonts for differe...

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May 04, 2022

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Version/s: 2020.3, 2020.3.33f1, 2022.1

Reproduction steps:1. Open the attached 'LocalizationBugReport' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset man... Read more

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votes
Active

"Font.textureRebuilt" is not invoked when using "Font.RequestCharactersI...

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May 16, 2022

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Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.3, 2022.1, 2022.2

How to reproduce:1. Open project "UnityBugGetCharactersInTexture.zip"2. Open "SampleScene" Scene and enter Play Mode3. Observe the C... Read more

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Fixed

Several Romanian letters are displayed as "?" symbols in the Editor and ...

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Apr 10, 2022

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Version/s: 2019.4, 2020.3, 2020.3.26f1

Reproduction steps:1. Open the attached "NonAsciiBugReport" project2. Open the "SampleScene"3. Enter Play mode4. Switch the keyboard... Read more

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