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[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps:1. Open the attached "FontBug.zip" project2. Enter Play mode3. Observe the Console Expected result: The logged Gl... Read more
Font.RequestCharactersInTexture loads surrogate pairs instead of glyphs ...
How to reproduce:1. Open the attached project ("FontTest.zip")2. Go to Window -> General -> Test Runner3. In Test Runner, make... Read more
[InputField][Legacy][Mobile] The caret & Soft keyboard shows up after ta...
How to reproduce:1. Open the attached project2. Build & Run project on any mobile device3. Go to the UGUI scene (by tapping the ... Read more
SDF TMP fonts are rounder than in Source Font File
Reproduction steps:1. Open the "1408011.zip" project2. Open Assets > "t" scene3. Select Game View and Observe fonts Expected resu... Read more
[TMP] Rect Transform value field slider sensitivity changes between inte...
Steps to reproduce:1. Create a new project or open an existing one2. Create a TMP Button GameObject3. Select the created GameObject4... Read more
Font asset is re-imported and kerning values are set up each time when s...
How to reproduce:1. Create a new empty project2. Import the user's attached .ttf font asset3. Go to File -> Build Settings4. Swit... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps:1. Open the attached 'LocalizationBugReport' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset man... Read more
"Font.textureRebuilt" is not invoked when using "Font.RequestCharactersI...
How to reproduce:1. Open project "UnityBugGetCharactersInTexture.zip"2. Open "SampleScene" Scene and enter Play Mode3. Observe the C... Read more
Several Romanian letters are displayed as "?" symbols in the Editor and ...
Reproduction steps:1. Open the attached "NonAsciiBugReport" project2. Open the "SampleScene"3. Enter Play mode4. Switch the keyboard... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing