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Terrain borders ignore tree density
To reproduce: 1. Open attached project 2. Open scene test 3. Inspect that the trees on the terrain border form a nice wall 4. Try ad... Read more
Editor crashes after trying to call a method of a destroyed object
To reproduce: 1) Download project 2) Open "test" scene 3) Select menu item Crash/Me 4) Click "Crash Me" button 5) Notice that edito... Read more
Covering terrain with grass causes out of memory crash in play mode
To reproduce: 1. Open "repro.unitypackage" 2. Open scene "host" 3. Enter play mode - crash Caused by covering the terrain with gras... Read more
Terrain's Place Tree and Paint Details doesn't place colliders
Steps to reproduce: 1. Open the attached project and a scene called "Test_SingleTreeCollider" 2. Press play, notice that the charact... Read more
physics material assigned to terrain is not saved
-e: We're assigning a physics material to a Terrain in Unity 4.3.3. If we save the scene and close Unity then re-open Unity the phys... Read more
Problem in setting up shaders when loading a scene built with BuildPipel...
On loading the scene, the shaders Nature/Soft Tree Occlusion Leaves and Nature/Soft Tree Occlusion Bart do not work correctly on ter... Read more
Crash when importing the Tropical Nature Pack
Steps to reproduce : - create a new project and open the Asset Store - import the Tropical Nature Pack and Unity will crash *Note ... Read more
Using a custom material with the Unity terrain system will be ignored by...
Steps to reproduce : - import the project attached - open the scene "Test" - select the material "New Terrain" - toggle the "Black... Read more
Getting the Terrain physics material will try to set a default one resul...
Steps to reproduce: 1. Open the attached project and the scene 2. Press play 3. Observe the error: Setting the Material property is ... Read more
Tree placement ignores option to not save
Painting trees onto terrain does not cause you to be prompted whether or not you wish to save your work when you exit the Unity edit... Read more
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