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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.




Found in


Issue ID




Billboarded leaves on trees not reflecting in the water



Steps to reproduce:

- Create a new unity project
- Import the attached ReflextTEST.unitypackage
- Open the ReflectionTest scene and press Play
- The leaves of the bug tree and the bush are not reflected in the water
- Stop the game and select the object DubBig2 in the Hierarchy tab
- In the Inspector select the leaf Component in the Tree creator and change the Geometry Mode from Billboard to TriCross (indicated in the attached treeInspector.png file)
- Press Play again - the tree's leaves are now reflected in the water

Expected behavior:
- leaves should be reflected in the water no matter what Geometry Mode is selected for them

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