Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
2
Found in
3.4.1f5
Issue ID
421033
Regression
No
Billboarded leaves on trees not reflecting in the water
Steps to reproduce:
- Create a new unity project
- Import the attached ReflextTEST.unitypackage
- Open the ReflectionTest scene and press Play
- The leaves of the bug tree and the bush are not reflected in the water
- Stop the game and select the object DubBig2 in the Hierarchy tab
- In the Inspector select the leaf Component in the Tree creator and change the Geometry Mode from Billboard to TriCross (indicated in the attached treeInspector.png file)
- Press Play again - the tree's leaves are now reflected in the water
Expected behavior:
- leaves should be reflected in the water no matter what Geometry Mode is selected for them
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment