Search Issue Tracker

Fixed in 2019.1.X

Votes

0

Found in

2018.3.0a2

Issue ID

1051655

Regression

No

[Improved Prefab] 2018.3: Speed trees on terrain are not rendered in prefab editor

Terrain

-

Speed trees on terrain are not rendered in prefab editor and assertion failed error spams console

Steps to Repro:
1. Create a new or open attached project
2. Hierarchy > right click
3. 3D Object > terrain
4. drag and drop terrain in the project window to create a prefab
5. Select the prefab and click "Open Prefab" button
6. Select 'Paint Trees' tab > edit tree
7. Add a speed tree
8. Paint trees on the terrain

Actual Result:
1. Painted speed trees the in prefab editor
2. Assertion failed error spams console on painting speed trees

Expected Result:
1. Painted speed trees should be visible in prefab editor

Note:
1. If a game object is added in place of speed tree it is rendered
2. Heightmaps, textures, detail texture and meshes are getting rendered

Environment:
Windows and Mac

Occurring with:
2019.1.0a10, 2018.3.0b11, 2018.3.0a2 (e9113db2e9bf Branch: prefabs/improved)

Stack Trace:
Assertion failed on expression: 'probeSetData.identifier.IsValid()'

  1. Resolution Note (fix version 2019.1):

    Speed Trees are now rendering on the terrain in prefab editor

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.