Search Issue Tracker
Redundant SplatAlpha Textures in TerrainData when removing a TerrainLaye...
Reproduction steps: 1. Open the attached "project-1361035.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy, select t... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
Editor freezes when closing the Preset window on Terrain data
How to reproduce: 1. Open a new project 2. Create a new Terrain GameObject in the Hierarchy window (Right-click -> 3D Object -> Terr... Read more
Terrain Details: HDRP: Noticeable lighting difference when a detail pref...
How to repro: 1. Download the attached Fern.unitypackage and import to an HDRP Unity project using a 21.2 Editor. 2. Create a Terrai... Read more
Textures are cleared when creating Texture array from RenderDoc
How to reproduce: 1. Open the user's attached project and Example scene 2. In the Scene view, select Menu Settings (three dots) and ... Read more
[URP][Speedtree] SpeedTree8 Shader has an artifact when convert to Billb...
SpeedTree8 Shader has an artifact when convert to billbard lod mesh Read more
Graphical artifacts when rendering Terrain in Shaded Wireframe mode
How to reproduce: 1. Open the attached project "Test_Terrain.zip" 2. Open the "SampleScene" Scene 3. Switch Shading Mode to Shaded W... Read more
Terrain grass animation speed increases when calling different Camera re...
How to reproduce: 1. Open the user's attached project 2. Open scene GrassSpeedBug/GrassSpeedBug 3. Select the GameObject "Bug" in th... Read more
Terrain - changing brush stroke parameters is not undoable via Edit > Undo
Using built in Terrain (not terrain tools package) changing the paint brush size or opacity in the inspector are not undoable action... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection